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<!DOCTYPE html><html>
 <head lang="en">
 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
 <meta name="robots" content="noindex,nofollow"/>
 <title><?php echo $title ?></title>
 <style type="text/css">
 body {text-align:center;}
 canvas { border:5px dotted #ccc; }
 h1 { font-size:50px; text-align: center; margin: 0; padding-bottom: 25px;}
 </style>
 <script type="text/javascript">
 
 //src: http://www.9lessons.info/2011/08/html5-snake-game.html
 
 function play_game()
 {
 var level = 160; // Game level, by decreasing will speed up
 var rect_w = 45; // Width
 var rect_h = 30; // Height
 var inc_score = 50; // Score
 var snake_color = "#006699"; // Snake Color
 var ctx; // Canvas attributes
 var tn = []; // temp directions storage
 var x_dir = [-1, 0, 1, 0]; // position adjusments
 var y_dir = [0, -1, 0, 1]; // position adjusments
 var queue = [];
 var frog = 1; // defalut food
 var map = [];
 var MR = Math.random;
 var X = 5 + (MR() * (rect_w - 10))|0; // Calculate positions
 var Y = 5 + (MR() * (rect_h - 10))|0; // Calculate positions
 var direction = MR() * 3 | 0;
 var interval = 0;
 var score = 0;
 var sum = 0, easy = 0;
 var i, dir;
 // getting play area
 var c = document.getElementById('playArea');
 ctx = c.getContext('2d');
 // Map positions
 for (i = 0; i < rect_w; i++)
 {
 map[i] = [];
 }
 // random placement of snake food
 function rand_frog()
 {
 var x, y;
 do
 {
 x = MR() * rect_w|0;
 y = MR() * rect_h|0;
 }
 while (map[x][y]);
 map[x][y] = 1;
 ctx.fillStyle = snake_color;
 ctx.strokeRect(x * 10+1, y * 10+1, 8, 8);
 }
 // Default somewhere placement
 rand_frog();
 function set_game_speed()
 {
 if (easy)
 {
 X = (X+rect_w)%rect_w;
 Y = (Y+rect_h)%rect_h;
 }
 --inc_score;
 if (tn.length)
 {
 dir = tn.pop();
 if ((dir % 2) !== (direction % 2))
 {
 direction = dir;
 }
 }
 if ((easy || (0 <= X && 0 <= Y && X < rect_w && Y < rect_h)) && 2 !== map[X][Y])
 {
 if (1 === map[X][Y])
 {
 score+= Math.max(5, inc_score);
 inc_score = 50;
 rand_frog();
 frog++;
 }
 //ctx.fillStyle("#ffffff");
 ctx.fillRect(X * 10, Y * 10, 9, 9);
 map[X][Y] = 2;
 queue.unshift([X, Y]);
 X+= x_dir[direction];
 Y+= y_dir[direction];
 if (frog < queue.length)
 {
 dir = queue.pop()
 map[dir[0]][dir[1]] = 0;
 ctx.clearRect(dir[0] * 10, dir[1] * 10, 10, 10);
 }
 }
 else if (!tn.length)
 {
 var msg_score = document.getElementById("msg");
 msg_score.innerHTML = "Thank you for playing game.<br /> Your Score : <b>"+score+"</b><br /><br /><input type='button' value='Play Again' onclick='window.location.reload();' />";
 document.getElementById("playArea").style.display = 'none';
 window.clearInterval(interval);
 }
 }
 interval = window.setInterval(set_game_speed, level);
 document.onkeydown = function(e) {
 var code = e.keyCode - 37;
 if (0 <= code && code < 4 && code !== tn[0])
 {
 tn.unshift(code);
 }
 else if (-5 == code)
 {
 if (interval)
 {
 window.clearInterval(interval);
 interval = 0;
 }
 else
 {
 interval = window.setInterval(set_game_speed, 60);
 }
 }
 else
 {
 dir = sum + code;
 if (dir == 44||dir==94||dir==126||dir==171) {
 sum+= code
 } else if (dir === 218) easy = 1;
 }
 }
 }
 </script>
 </head>
 <body onload="play_game()">
 <h1><?php echo $msg ?> In the mean time you can Play</h1>
 <div id="msg"></div>
 <canvas id="playArea" width="450" height="300">Sorry your browser does not support HTML5</canvas>
 
 <?php echo $javascript ?>
 </body>
 </html>
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